![]() ![]() ![]() With ShadowPlay NVIDIA is looking to spur on software developers by getting into video recording themselves, and to provide superior performance by using hardware encoding. The overhead from this is not insignificant, especially due to the CPU time required for video encoding. However all of those utilities work entirely in software, fetching frames from the GPU and then encoding them on the CPU. To be straightforward video recording software is nothing new, as we have FRAPS, Afterburner, Precision X, and other utilities that all do basically the same thing. ![]() ShadowPlay will be NVIDIA’s take on video recording, the novel aspect of it coming from the fact that NVIDIA is basing the utility around Kepler’s hardware H.264 encoder. That service is called ShadowPlay, and not unlike SHIELD it’s intended to serve as a novel software implementation of some of the hardware functionality present in NVIDIA’s latest hardware. Software, Cont: ShadowPlay and "Reason Flags"Īlong with providing the game optimization service and SHIELD’s PC client, GeForce Experience has another service that’s scheduled to be added this summer. ![]()
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